![]() ![]() Support for font ligatures in Windows (if the font being used has them).Fixed gfx offset drag preview not snapping to pixels.Fixed flickering when switching between different entries of the same type on certain systems (#1353).The last map entry wasn't being unlocked after DB2 was closed.Updated map entries were being inserted at the wrong position.Fixed issues with 'Open Map in DB2' feature.Enabled more actions when only directories are selected (#1563).Entry editor panels are now loaded on-demand, which greatly speeds up opening archives.Lua scripts should no longer be able to crash SLADE as easily.Updated SRB2 lua language configuration (thanks (#1578, #1584).Updated ZDoom language configurations (thanks (#1577).Updated Eternity UDMF configurations (thanks (#1536, #1540).Various improvements to jaguar sprite support including conversion (thanks (#1591, #1594, #1611).Added EDGE-Classic support (thanks (#1585).Fixed build under linux aarch64 (thanks (#1544).Fixed sizing of columns on keyboard shortcuts preferences page in linux/gtk.Request accessibility permission on macOS so 3d mode mouselook works correctly (thanks (#1628).Big thanks to everyone who contributed to this release (there were a lot this time!) SLADE v3.2.5 is now released, with a bunch of changes including support for some new formats (EDGE classic and Jaguar sprites), text editor improvements and many map editor improvements and fixes.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |